Thursday, November 28, 2019

What’s the enduring power of ‘Pokémon’? A newbie and expert discuss ‘Shield’ and ‘Sword’

About two years ago I was in the presence of royalty.

Junichi Masuda, long instrumental in driving the development of the "Pokémon" franchise, stood up at the end of our 45-minute interview at the Electronic Entertainment Expo. After goodbyes, via a translator, there was a brief awkward moment as no one appeared to be moving. A Nintendo rep noticed the tension and quietly asked if I wanted a photograph with the master game developer.

Nintendo and Masuda were so accustomed to accommodating requests for a picture that it was practically an anomaly when there wasn't one, even in this professional setting. Masuda has been with the "Pokémon" series since its mid-1990s beginnings and is therefore a key figure in one of the most prominent cultural mainstays of the past two decades, an interactive creator who has had a major hand in generation-defining pop— art.

And I missed it all.

When the early wave of the "Pokémon" craze hit in 1996, I was nearing the end of high school; my interests were more "Trainspotting" and "Quake" than Pikachu and Squirtle. My first "Pokémon" experience was "Pokémon GO," more of an augmented reality sensation than a proper "Pokémon" adventure. When I spoke to Masuda it was before the release of "Let's Go, Pikachu!" and "Let's Go, Eevee!" and a full year before this year's "Sword" and "Shield" entries in the series, games that assuredly will be among the biggest of 2019. Nintendo has already stated that the games sold more than 6 million copies in their first weekend of release.

During my time with Masuda, I wanted to know not just what I've been missing, but why "Pokémon" endures. His first thought: The world of "Pokémon" is "comical." And more than that, "It's a kind feeling."

"We're definitely very careful about that," Masuda said of the ca rtoonish role-playing games that feature trainers raising mystical creatures and sending them off into battle. "We're not trying to portray realism, in terms of real-world realism. We want to show off this cool fantasy setting, but within that fantasy setting create a consistent realism. Even though there's moves that poison the opponent, we still make those effects that don't look super serious or intimidating."

The new

The new "Sword" and "Shield" games further flesh out the worlds of "Pokémon."

(Game Freak / Nintendo)

After a couple of weeks playing "Pokémon Sword," I'm charmed. The game is full of sly asides that bring a smile to my face, whether it's nonsense weirdness such as "Ball Guy," a dude with a "Pokémon" ball as a head, or a brief run-in with some toxic fans — a moment that feels very in tune with 2019 social media, not to mention some of "Pokémon's" own community who have been acting personally attacked that the new games feature a pared-down roster of little monsters.

But while I've been having fun, I still wanted to better understand what makes "Pokémon" a cultural force, one that remains a global franchise that can rival the Marvel Cinematic Universe.

Luckily I work with Tracy Brown, a peer and friend whose "Pokémon" knowledge vastly outshines my own. (Earlier this year, she covered the "Detective Pikachu" film.) We decided to play "Sword" and "Shield" concurrently, to see how a knowledgeable fan and a newcomer view the same game and, in turn, what makes "Pokémon" universal.

So Tracy, what's your initial takeaway of the new game, and what about "Pokémon" continues to speak to you?

TRACY BROWN: I am having a blast with the new "Pokémon." As a person who grew up on a steady diet of kaiju movies and Japanese curry rice, a lot of the new features introduced in "Sword" and "Shield" — like battling giant Pokémon and cooking all kinds of curries — could not have been be tter tailored to appeal to someone like me. I've spent a significant amount of time on these side activities while ignoring the main narrative.

But I'm getting ahead of myself.

The draw of "Pokémon" for me has always been the Pokémon themselves. They're cute and they're weird and there are so many different kinds of them. The excitement of each new game is encountering brand new Pokémon and trying to catch them all. Picking a partner Pokémon at the beginning of the game is still one of my favorite parts because they basically are your in-game best friend as you go on this journey.

As I've grown older, I've also started to appreciate the sort of gentleness of the game's fantasy world. That might sound weird since the point of the game is to have little creatures battle each other, but this is a world where parents are OK with 10-year-olds setting off on cross-country adventures to chase their dreams with nothing but a backpack and a pocket mon ster.

The

The "Pokémon" world has a sense of magic.

(Game Freak / Nintendo)

Plus, there are free medical facilities that heal Pokémon. There are some bad guys and crime syndicates, but their plots can be foiled by kids. It's a beautiful, simple world to escape to, which I think "Sword" and "Shield" have really leaned into by playing up the pure joy people within the world get from watching Pokémon battles and the celebrity that comes with being a champion Pokémon trainer.

My perception from how some of the gameplay has evolved over the years is that "Sword" and "Shield" are pretty new and casual player friendly.

How are you finding the game, Todd? And most important, what starter Pokémon did you choose?

TODD MARTENS: I didn't know what "starter Pokémon" even meant until a few years ago. I've come to realize that this choice of which creature to raise and be the primary fighter throughout the game can cause a great deal of stress to series regulars, but I didn't overthink it.

I went with Sobble, since at the start Sobble sort of looks like a walking, sad little teardrop. Another starter, Scorbunny, struck me as overly confident and I tend to find that trait a turn-off, so give me the sad "Pokémon." That being said, Sobble has now grown into something akin to a sullen teen, so I might be scared of Sobble at the moment.

I definitely feel like "Sword" and "Shield" are overtly frien dly to newcomers in ways some of the other core games in the series didn't strike me. It's curious to me that you noted how these titles sort of play up the joy of the world, in turn maybe fleshing out the world a bit. I know "Detective Pikachu" is an oddity and an outlier in the world of "Pokémon" — a vastly different type of game experience — but the film appealed to me because of the relationships with "Pokémon" and showing what a world with "Pokémon" may look like.

BROWN: Yes, and I think "Pokémon" being a multimedia franchise has definitely helped enrich the core story of the games over the years.

I think "Sword" and "Shield" let players see a world where you can really understand why a kid would want to take this journey into becoming a Pokémon champion. You also get glimpses as to how and why certain gym leaders —the various "bosses" players must challenge to advance in their journey — are in the positions that they are in. The game's coming-of-age quest is that much more compelling when everything is fleshed out.

These elements are definitely reflective of the ways the "Pokémon" games have evolved, and I think speaks to why some of us keep coming back for more. (That is, in addition to the fun of catching and watching your Pokémon evolve.)

I also want to point out how the different reasons we picked different starter Pokémon shows how varied the experience can be. What you saw as overly confident in Scorbunny, I just took as excitable athlete. I picked the energetic bunny (who has since evolved into something like a soccer champion) partly because he was cute, and also because past "Pokémon" have taught me that there are generally more water-type Pokémon (like Sobble) in the game than fire-types (like Scorbunny), so it made a bit more strategic sense.

But that prior knowledge is not at all crucial to enjoy the game.

MARTENS: One of the primary appeals of games is that they can become unique stories to those who play them, regardless of the game's plot, largely because they can be open-ended enough to allow for individual exploration. I like the way you've latched on to some of the game's cultural explorations. In my early hours, I was taken with its sense of eternal playfulness, how the unknown — and growing up — is viewed with a mix of curiosity and apprehension. I'm thinking of when one of the characters expresses shock that someone once left town and came back in "real estate," as if they had forsaken the magic of "Pokémon."

I had read a little about how the game includes nods to climate change — I was struck by reports in numerous other outlets that noted horrific changes to Corsola, a coral "Pokémon" — but I don't think "Pokémon" is out to make a statement. While one could draw conclusions from the coal mines and adult businesses, I found the reason I wanted to spend time in this world was because it embraces players with a hug. There are real-world realities here and there, and therefore I wouldn't say this is a a child's game but a game that captures the point of view of the young, hopeful at heart.

I was reminded of a comment from Masuda when I asked him to reflect on how now multiple generations have fa llen for "Pokémon," and he more or less said it's because "Pokémon" doesn't try to age with its players. Masuda talked about his love of shoot'em-up arcade games of yore and how their increased complexity and difficulty meant they were only speaking to the same people year in and out. He didn't want to take the game "in a direction that's not approachable," he said.

"I think a lot hardcore fans maybe want us to pursue a more realistic, heavier, hardcore, dark portrayal," he said. "I of course listen to their feedback, but I try to go in the direction that we lay out for ourselves. One example I go back to: I was always a big fan of the shoot'em-up genre. But that genre would keep going in a more hardcore, hardcore, hardcore direction until they got to a point that where only a few people could enjoy it."

My biggest fear before starting the "Pokémon" game was there would be two decades of lore and myths and a language that I just wouldn't understand, like someone watching "Avengers: Infinity War" without having seen other Marvel films. I was pleased that "Pokémon" essentially laid out the welcome mat.

'Pokémon Sword' and 'Pokémon Shield'

  • Platform: Nintendo Switch

  • Rating: E for everyone. Comic mischief and mild cartoon violence.

  • Price: $59.99 for each game

  • Wednesday, November 27, 2019

    Pokemon Sword & Shield Gigantamax Guide: All Gigantamax Forms And How To Get Gigantamax Pokemon

    One of the big new features in Pokemon Sword and Shield is Dynamaxing, which increases a Pokemon's size and powers up its stats for three turns during battles. While any Pokemon can Dynamax, only a few species are capable of Gigantamaxing, which not only supersizes a Pokemon, but changes its appearance as well.

    Even among the Pokemon species that can Gigantamax, only special individuals are actually capable of taking on these forms. For instance, only certain Butterfree you catch through Max Raid battles can Gigantamax; those you capture normally will only be able to Dynamax. You can also get a couple of Gigantamax Pokemon for free; if you have save data from Let's Go Pikachu or Eevee on your Switch, you can get a Gigantamax Pikachu or Eevee at the Wild Area Station, and everyone who picks up Sword or Shield by January 15 can get a free Gigantamax Meowth.

    The Pokemon Company revealed a handful of Gigantamax forms ahead of Sword and Shield's launch, but there are many more in the games beyond that. If you want to see all the Pokemon that have Gigantamax forms in Sword and Shield, we've rounded up the full list of Gigantamax-capable monsters below.

    Pokemon That Have Gigantamax Forms
  • Pikachu (free gift for playing Let's Go Pikachu)
  • Eevee (free gift for playing Let's Go Eevee)
  • Meowth (free early purchase gift)
  • Charizard
  • Butterfree
  • Machamp
  • Gengar
  • Kingler
  • Lapras
  • Snorlax
  • Garbodor
  • Corviknight
  • Orbeetle
  • Drednaw
  • Coalossal
  • Flapple/Appletun
  • Sandaconda
  • Centiskorch
  • Hatterene
  • Grimmsnarl
  • Alcremie
  • Copperajah
  • Duraludon
  • How To Get Gigantamax Pokemon

    As previously mentioned, just because a species of Pokemon has a Gigantamax form doesn't mean that every Pokemon of that species is actually capable of Gigantamaxing. Presently, the only way to obtain a Gigantamax Pokemon in Sword and Shield is to encounter it in Max Raid battles, and they'll only appear after you've won the Dragon Badge. You can fairly easily tell if a Raid features a Gigantamax Pokemon by its silhouette when you interact with a raid den; if the silhouette looks different than the Pokemon's typical sprite, then you'll be battling its Gigantamax form.

    If you manage to defeat the Gigantamax Pokemon in battle, then you'll have an opportunity to capture it. Unfortunately, you aren't guaranteed to catch the Pokemon, and if it pops out of the Poke Ball you threw, it'll run away and you'll need to wait for it to appear in another Max Raid. It also appears you can't pass down the ability to Gigantamax through breeding. On the bright side, however, most Pokemon you encounter through raids have at least a couple of perfect IVs, and you now have a means of changing their natures thanks to new Mint items, so it's possible to make them viable for competitive battling.

    Pokemon Sword & Shield Guides

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    Now Playing: Pokemon Sword & Shield - 8 Tips To Get You Started

    GameSpot may get a commission from retail offers.

    Black Friday deal on Pokemon Sword and Shield: Our advice is to jump on this quickly

    Fat Pikachu Pokemon Sword Shield

    Look for Gigantamax Pikachu in Pokemon Shield and Sword.

    Screenshot by Corinne Reichert/CNET This story is part of Holiday Gift Guide 2019, your source for the season's best gifts and deals, hand-picked by the experts at CNET.

    This Black Friday deal is even better than it looks at first glance, thanks to the cash-back points it'll net you through Rakuten. If you're eager to explore the land of Galar, you'll want to jump on this price quickly, because it likely won't last long. Even a small discount like this may result in a fast reduction of inventory. Keep reading to find out how to purchase either Pokemon Sword or Pokemon Shield at a discount on Rakuten before the holidays ramp up.

    Pokemon Sword and Pokemon Shield for Nintendo Switch are finally here, and to say they're welcome arrivals is putting it mildly: The two games sold more than 6 million copies over launch weekend. I won't suggest which one to get -- it depends on which exclusive Pokemon you want: Monsters like Deino, Hydreigon, and Farfetch'd come in Sword, while Tyranitar, Goodra and Galarian Ponyta are exclusive to Shield. But I will tell you how to score the best deal.

    The two games retail for $60 each, and that's the current price just about everywhere. Although we spotted a few decent discounts last week, those sold out very quickly. We'll be keeping our eyes peeled for more deals as Black Friday nears, but right now, here's your best option: Today only, and while supplies last, Geek Alliance (via Rakuten) has Pokemon Sword or Pokemon Shield for $55.99 -- and your purchase also nets you Rakuten points worth $8.25.

    I know, that's only a $4 savings. But those Rakuten points (which require you to have a Rakuten account, natch) are nearly as good as cash: They can be applied to any other purchase you make from the online store. In fact, you could purchase one of the games for $55.99, claim your points, then come back and get the other for $47.74. (The math: $55.99 minus $8.25.)

    So, is this game the answer to all your Pokemon hopes and dreams? That depends upon how you want to feel about the games: The internet is outraged, as it often is, over seemingly inconsequential details, like the fact that Sword and Shield don't include, you know, every Pokemon ever. But if you're OK with that, rest assured that GameSpot rated the game "Superb" with a rating of 9.

    Now playing: Watch this: Nintendo shows latest Pokemon game, Sword and Shield

    2:13

    Originally published last week. Updated to reflect new sale prices and availability.

    THE CHEAPSKATE NEWSLETTER

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    Tuesday, November 26, 2019

    The Pokémon Company Wants To Hunt Leakers On 4Chan, Discord

    Earlier this month, before the game's release, leaked images of Pokémon Sword & Shield starting turning up online. That's pretty normal for a big video game, but The Pokémon Company are taking the matter very seriously, so seriously that they're asking a court if they can serve subpoenas on 4chan and Discord.

    As reported by Forbes, in an attempt to track down and punish those responsible for the leaks, The Pokémon Company hired "outside forensic experts", who were able to identify four Discord users, one of whom was the actual source, the other three helping them disseminate the images on places like 4chan and Reddit.

    While their Discord usernames have been discovered, The Pokémon Company doesn't know who these people actually are, and so have gone to the US District Court in Seattle in an attempt to get hold of information from Discord and 4chan that could help in tracking them down.

    The leaked images in question, of which there were around a dozen, were photographs taken of the game's strategy guide. Imagine being some kid on 4chan, and you see some images of a game you're excited bout, and you post them on Reddit, and three weeks later The Pokémon Company is trying to serve you a subpoena.

    While we're on the subject, if you've ever wondered about the secretive conditions strategy guide companies have to work under to try and avoid leaks like this, check out this excerpt from the case:

    Prior to the release of Pokémon Sword and Pokémon Shield, information about the games' content was treated with the utmost secrecy. For example, TPCi performed background checks on employees, stored game content files on secure computers, restricted access to game working files to a limited number of individuals (who could only gain access to files by entering a username and password), allowed those individuals to transfer game files using only secured methods, used digital measures to trace and mark files to prevent unauthorized access, and required users with access to games files to sign non-disclosure agreements.

    These measures also apply to the Strategy Guide. In addition, TPCi requires contractors who work on the Strategy Guide to sign non-disclosure agreements. Moreover, only vendors involved in the printing process have permission to print physical copies of the Strategy Guide, and those vendors must also sign non-disclosure agreements. Physical copies of the Strategy Guide are stored in secure locations under tarps, and individuals with access to the printed guides are not permitted to bring cell phones or cameras into the areas where the Strategy Guides are stored.

    All that and the leaks still got out!

    Monday, November 25, 2019

    Pokemon Sword Vs. Shield: Version Exclusive Pokemon, Differences, Legendaries, And Raids

    Pokemon Sword and Shield are finally out on Nintendo Switch, marking the start of the series' eighth generation. Regardless of which version you pick up, the core adventure will be the same across both titles, so you can generally expect to encounter similar characters, Gen 8 Pokemon, and story beats whether you're playing Sword or Shield. However, as has been the case since the series' debut, each version also features some distinct elements, so the experience will differ somewhat depending upon which game you play.

    Traditionally, the biggest difference between Pokemon games is which monsters you can capture in the wild, but some installments have shaken things up in more dramatic ways with version-exclusive locations and characters. Below, we've rounded up all of the differences between Pokemon Sword and Shield to help you decide which version is right for you. For our full thoughts on the games, be sure to also check out our Pokemon Sword and Shield review.

    Version-Exclusive Gyms

    In a first for the series, Pokemon Sword and Shield will feature some version-exclusive Gym Leaders. As we learned from the games' July trailer, some cities in the Galar region will be home to different Gyms depending on which version you're playing. In Pokemon Sword, players will challenge Bea, a Fighting-type expert. However, the same Gym in Shield will be led by Allister, a Ghost-type trainer. There's a second exclusive Gym in each version as well. The sixth Gym in Sword will be led by the Rock-type trainer Gordie, while those playing Shield will instead do battle with the Ice-type Gym Leader Melony.

    No Caption ProvidedGallery image 1Gallery image 2 Version-Exclusive Pokemon

    Just as in the past, Sword and Shield are each home to a handful of Pokemon that can't be captured in the other version. There are some monsters that are much more common in one version than another, and in the case of Sawk and Throh, you'll be able to trade a Vanillish in Circhester for the one you can't find in your game. Below is the full list of full version exclusives.

    Sword-exclusive Pokemon

  • Seedot
  • Nuzleaf
  • Shiftry
  • Swirlix
  • Slurpuff
  • Scraggy
  • Scrafty
  • Gothita
  • Gothorita
  • Gothitelle
  • Rufflet
  • Braviary
  • Mawile
  • Farfetch'd (Galarian)
  • Sirfetch'd
  • Passimian
  • Turtonator
  • Solrock
  • Darumaka (Galarian)
  • Darmanitan (Galarian)
  • Stonjourner
  • Deino
  • Zweilous
  • Hydreigon
  • Jangmo-o
  • Hakamo-o
  • Kommo-o
  • Zacian
  • Shield-exclusive Pokemon

  • Lotad
  • Lombre
  • Ludicolo
  • Spritzee
  • Aromatisse
  • Croagunk
  • Toxicroak
  • Solosis
  • Duosion
  • Reuniclus
  • Vullaby
  • Mandibuzz
  • Sableye
  • Ponyta (Galarian)
  • Rapidash (Galarian)
  • Oranguru
  • Drampa
  • Lunatone
  • Corsola (Galarian)
  • Cursola
  • Eiscue
  • Larvitar
  • Pupitar
  • Tyranitar
  • Goomy
  • Sliggoo
  • Goodra
  • Zamazenta
  • Different Legendaries No Caption Provided

    Like previous Pokemon games, Sword and Shield are each represented by a different Legendary Pokemon. The cover of Sword is adorned by Zacian, which wields a sword in its maw and moves about gracefully, while Shield's cover is graced by Zamazenta, which boasts an armor-like mane. You'll encounter both Legendaries in each version, but you'll only be able to catch the one that appears on your game's cover.

    Gigantamax Raids

    While you'll normally face off against standard Dynamax Pokemon in Max Raid Battles, during specific windows of time, you'll have a greater chance of encountering certain Gigantamax Pokemon instead, and it seems these monsters may vary depending on which version you're playing. During the first announced window, which runs from November 15 to early January 2020, Pokemon Sword players will be more likely to encounter Gigantamax Drednaw in Max Raids, while those playing Pokemon Shield will have a greater chance of finding Gigantamax Corviknight.

    Version-Exclusive Items

    One Pokemon, the Dragon- and Grass-type Applin, evolves differently depending on what item you give it, and the items in question differ based on which version you're playing. In Sword, you'll receive the Tart Apple, which will cause Applin to evolve into Flapple; in Shield, however, you'll receive the Sweet Apple, which will cause the Pokemon to evolve into Appletun. Check out our full Applin evolution guide for more info.

    Fossils

    In previous Pokemon games, you had to choose between two fossils during the course of the story, each of which could be restored into a different Pokemon. In Sword and Shield, it works a bit differently. There are four fossils total, with the Fossilized Bird and Fossilized Dino being much more common in Sword and the Fossilized Fish and Fossilized Drake being much more common in Shield (based on staff experience at GameSpot). See our full fossil guide for all the details.

    Pokémon Jobs Are Kind Of Messed Up

    There is so much dumb bullshit in the Pokémon universe that is not explained and will never be explaned. What's it like inside a Poké Ball? Do people eat Pokémon? These are questions that, when we have asked the developers, they have been unable to answer. Not helping are a new addition to Sword and Shield, Poké Jobs.

    Mechanically, Poké Jobs are just a good way to level up Pokémon if you don't want to spend time grinding. On the Rotomi in the Poké Centers, you can check job listings and send Pokémon in your possession to work on them for up to a day. Sometimes a restaurant will need Ice-type Pokémon to keep their drinks cool. Other times a hotel will need Fire types to keep their guests warm. It's charming, until you think about it for literally longer than a second.

    Pokémon are your pets. You're making those pets work sometimes complicated jobs. Some of these tasks seem to require a basic level of handling tools and communication—you can send off some ghost Pokémon to work a customer service job, for example. But the Pokémon don't keep the money. They aren't even paid in money. They aren't paid at all! They earn experience, and then hand over whatever meager prize to you, their fucking boss. We send out our definitely sentient pets with like a pack lunch to go complete a complex task for no reward other than the satisfaction of a job well done, and then steal their tips. And we already make Pokémon fight for money!

    The Pokémon universe is dystopic to the point of parody. If I was confident that series producer Junichi Masuda and the rest of the team were doing this on purpose, I would think they were geniuses. Beneath the adorable veneer of Pokémon lies a horrible secret: Capitalism will grind your bones to dust and then get you really invested in dog fighting.

    The fact that Game Freak can get away with Poké Jobs, a blatantly terrifying proposition, and still have it seem cute is genius of another sort. I still send my Pokémon on Poké Jobs, and when the confetti animation plays, and my avatar cheers, I feel a little proud of them. They did a great job! Now gimme all your money, kid.

    Sunday, November 24, 2019

    Pokémon Sword and Shield: Nintendo Switch's fastest selling game

    Gamer playing Pokémon Sword and Shield

    Have you played Pokémon Sword and Shield yet?

    Well if not you will probably heard of it as it's become Nintendo's fastest-selling switch game of all time.

    Believe it or not the game was only launched last week - and already six million games have already been sold.

    What is all the fuss about?

    In Pokémon Sword and Pokémon Shield, players go on a journey through the Galar region, where they'll catch, battle and trade a variety of Pokémon.

    They'll also meet a lots of different characters and unravel the mystery behind the Legendary Pokémon Zacian and Zamazenta.

    The games also introduce players to some brand new characters and ways to battle.

    Players can select to be Grookey, Scorbunny or Sobble

    Have you had a go yet? What do you think of the games?

    Let us know what you think in the comments below.