Thursday, March 12, 2020

'Pokémon Sword and Shield' Gigantamax Machamp and Gengar Event: Start Time & Everything You Need to Know

Max Raid Battles in the Wild Area of Pokémon Sword and Shield have shifted bringing higher chances at finding Gigantamax Gengar and Machamp in the Nintendo Switch games.

The featured Max Raid Battles containing Toxtricity, Orbeetle, Hatterene, Grimmsnarl and Kingler are gone, reverting back to their original frequency of appearing in the Wild Area.

In their place, sees the return of Gigantamax Snorlax alongside Gengar and Machamp.

For all the information trainers need to catch these rare powerful Pokémon, read on for all the details.

POKEMON SWORD AND SHIELD GIGANTAMAX MACHAMP & GENGAR RAID TIMES

Pokémon trainers can enjoy these new Max Raid battles until Wednesday, March 25 at 7:59 p.m. EDT.

HOW TO FIND GIGANTAMAX MACHAMP & GENGAR

The first thing you'll want to do is update your Wild Area News. To do so, access the menu (X) and select Mystery Gift. After that, trainers should select "Get the Wild Area News" and then connect to the internet if they haven't already.

While exploring the Wild Area, trainers will want to search the dens with the red beams of light coming out of them. The silhouette of a Pokémon will appear to show what is found inside.

Gigantamax Machamp is a version exclusive to Pokémon Sword, while Gigantamax Gengar is exclusive to Pokémon Shield. However, players can access to the Pokémon not found in their game through the online features.

To join other people's Raid Battle, players will need to connect to the internet. You can learn more about that in our Sword and Shield online guide.

GIGANTAMAX MACHAMP & GENGAR INFORMATION

Upon Gigantamaxing, Machamp and Gengar get access to exclusive G-Max moves that make them more unique than their Dynamax forms.

A G-Max Machamp knowing a Fighting-type attack can use G-Max Chi Strike, which raises the Critical Hit Chance of your party upon use. G-Max Gengar that knows a Ghost-type attack can use G-Max Terror, an attack that prevents Pokémon from switching out or escaping.

Both Gigantamax forms are normally found in the Stony Wilderness section of the Wild Area, but this event will see them appear in other dens.

Gigantamax Snorlax, who was introduced into Sword and Shield post-launch will make its triumphant return with its unique G-Max move. These special Snorlax can use the attack, G-Max Replenish which transforms any Normal-type move to have the effect of restoring a Berry that was eaten.

Pokémon Sword and Shield are available now for Nintendo Switch.

What do you think of the latest Max Raid Battle shift? Which do you like better, Gigantamax Machamp or Gengar? Let us know in the comments section.

Wednesday, March 11, 2020

Pokémon is better without pesky humans

Looking back on over two decades with Pokémon games, I'd have a hard time giving you specifics about most of the stories — I tend to mostly remember the broad strokes. Kids go out into the world to battle monsters, get stronger, and eventually become champions. There are friends, rivals and evil conglomerates along the way. The details might change from game to game, but the general outline stays the same. Some games in the series tackle more ambitious topics, or they introduce neat characters, but by and large, when I play Pokémon I'm not emotionally invested in what happens.

Pokémon Mystery Dungeon: Rescue Team DX, a Nintendo Switch remake of the Game Boy Advance and Nintendo DS games, bucks that trend. I care deeply about all the characters and what happens to them. Incidentally, there are no humans meddling in the affairs of these Pokémon — well, aside from you.

And even you aren't quite human: the game begins with a mysterious force transforming you into a Pokémon, too. After a few hours I wasn't sure that I ever wanted to turn back.

You are thrust into a full-fledged Pokémon society, where every monster has a role. A Persian guards your riches at the bank, while a Makuhita reigns over the dojo, where your monsters can train to become stronger. Technically, we've seen this sort of thing before; humans put Pokémon to work outside of battle in the games and supplementary media. But it's fascinating to see what Pokémon would do on their own volition. Where humans presumably chase profit and celebrity, Mystery Dungeon poses a reality where Pokémon largely band together to help each other out simply because it's the right thing to do. Humans could never.

The "rescue team" in the title refers to clans who go out into the wilderness to save friends in need. Maybe a Mudkip got over its head and fainted in a water cave. Perhaps a Pikachu is slowly starving to death deep within a forest. After spending decades forming attachments to these monsters, merely typing out these hypothetical scenarios feels stressful. Of course I want to save my hapless babes!

Reading the rescue requests reminded me of watching my cats getting stuck in a paper bag. Here we go again, I say, as if I could ever get tired of seeing the ways an animal's curiosity and bravery gets the better of them.

To help a Pokémon, you have to dive deep into randomly generated dungeons that will immediately be familiar to anyone who has played a game within the Mystery Dungeon genre before. Through a top-down view, you move through the terrain square by square. Dungeons are filled with enemy Pokémon, but they don't move or attack until you do, which adds a crunchy strategic layer to the proceedings. You get to think out your moves before you act.

Everything else is governed by chance. Perhaps you'll find a damage-boosting item, or a good chunk of cash. Perhaps you'll accidentally step on a trap that puts you to sleep, or maybe the floor you're on is infested with hostile monsters. You never know what you're going to get.

What are constants, however, are your health and hunger levels. Because you can't help pokémon if you can't help yourself.

You can think of Mystery Dungeon games as ongoing gambles. How far can you go without depleting all your resources? Will you risk it and go deeper into the dungeon? Are you sure?

All it takes is something small and unexpected happening for your entire run to turn sideways, like stepping on a tile that paralyzes your character — which could then allow a nearby weak Pokémon to destroy you. Lady Luck has no favorites; one moment she might bless you with a room-clearing item, and the next she might decide that you get trashed by five critical hits in a row.

Mercurial as the game might be, there's still a sense of fairness here. Part of it comes down to prep — you're supposed to be ready for anything, ideally equipping your toolbox with a wide variety of status-healing berries and situation-specific items. But by being absolutely clear about the indiscriminate rules, I'm never truly surprised by what happens to me in a dungeon. I was warned before I ever stepped foot inside of it; I'm responsible for everything that comes next. Life isn't always fair, says the game, but I can't always blame life.

If you die, tough luck. All the items you were carrying up until that point are gone, save for those which you stored in the town prior to embarking on your journey.

Much of these mechanics are standard fare for Mystery Dungeon games, but Rescue Team DX sets itself apart by doubling down on the Pokémon aspects. Each monster can have up to four moves from its wider repertoire, whether those are attacks, defensive moves, or buffs/debuffs. Typings still apply, so Thunder will still be super effective against, say, Flying-type Pokémon. Every creature you defeat nets you experience points, which help increase your level — and with higher levels come new moves that you can learn. Moves have PP, which means that you have to keep track of how often you use them before depleting your lot.

Moves can also be attained through TM items, which can only be used once. Pokémon still have a Nature, which bestows some sort of special mechanic, such as the inability for that monster to fall asleep. Some creatures can even have Rare Qualities, like a giving you a bargain-hunting edge with dungeon vendors. There's a lot to keep track of, but by giving me so many options, Rescue Team provides 1more control over the situation than most standard Mystery Dungeon games. I can raise my Pokémon to grow and fight exactly the way I want, which in my case means hitting as hard as possible as quickly as possible.

Perhaps my favorite aspect of Rescue Team is that you're not alone. You begin the adventure with one other Pokémon buddy, and as you go along, you can recruit more. Some of these creatures will be on your permanent team, but other friendlies you'll meet along the way as you're spelunking through the dungeons. You can run around with up to eight of monsters trailing behind you, which is more Pokémon than you can carry in the main games. Few things delight me more than trawling through a mountain with a small army of cuties in tow. The fact we're all lined up is adorable enough to almost make me forget that the more teammates I have, the more savagely we're going to beat up whatever poor sap stands in our way. Sorry not sorry.

While I never played the original Pokémon Mystery Dungeon games, I'm still enjoying many of the Nintendo Switch enhancements. Most notably, the game's watercolor aesthetics give everything a storybook feel, almost as if I'm playing through a fantasy of some sort. Given the lack of humans, that feels appropriate. The new version also allows for friends to come rescue you from fainting within dungeons via multiplayer — or, you can go help save others from the same fate. I haven't toyed around with this much because I've been fortunate enough to not get into any tight pinches yet, but the fact this is possible at all is pretty cool. Thematic and helpful! There are also smaller details, like the inclusion of Mega Pokémon and rare Shinies. Neat, but not earth-shattering.

At times, Rescue Team can feel a bit like a grind. Some dungeons go on and on, and once you've got the core loop down, you pretty much know what to expect. I often play without looking at the actual game, instead gazing exclusively at the mini map that shows me the major points of interest. The trick is not getting too comfortable, though, because a long stretch of business-as-usual might be punctuated with something overwhelming. That's the gambit; the tedium is genre-wide and intentional.

But a huge part of what keeps me trudging through this occasional humdrum is wanting to know what happens to my favorite monsters. Every bit of dialogue — holy shit, I can understand what all the Pokémon are saying and thinking now! — is a treasure. Rescue Team lets me get to know Pokémon as actual people, often building on top of the decades of fandom and indirect characterization established by the games.

Of course Charizard is in a cool rescue team that everyone looks up to. Of course Gengar the ghost is a devilish jerk who steals from others. Of course the motherly Khanghaskan, who carries around a child in her pouch, calls you sweetie when you use her storage services. It's enough to make me want to never see another human in a Pokémon game ever again.

PikaZoo! Teen artists create Pokemon-Go inspired exhibit at John Ball Zoo

a person sitting on a rock © Provided by WZZM-TV Grand Rapids-Kalamazoo-Battle Creek

There is something new at the zoo! Fans of Pokemon-Go are in for a treat at John Ball Zoo.

From the imaginations of young artists who attend the West Michigan Center for Arts + Technology (WMCAT) and Grandville Avenue Arts & Humanities, newly-designed Pokemon characters make up a new exhibit at the zoo. 

It's called PikaZoo and it kicks off during John Ball Zoo's opening day for the season, Friday, April 3 at 10 a.m. The exhibit will remain at the zoo until April 30.

The animal-inspired outdoor exhibit was created by middle and high school students at both establishments as part of the Teen Arts + Tech program. The exhibit will feature original Pokemon that people know and love, as well as new characters -- made up by the students. Each of the new characters are based on animals at the John Ball Zoo. 

Click to expand

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    Students part of WMCAT's Game Design Studio are in the process of putting together digital versions of the Pokemon-inspired creations through 3D modeling as well, so that people can interact with the creations on WMCAT's website. 

    PizaZoo is included in the zoo's regular admission and includes a map, so patrons can hunt for all the Pokemon. Find more information about the exhibit and the zoo hours and prices at jbz.org.

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    Tuesday, March 10, 2020

    Pokemon Designer Reacts to a Special 'Sword and Shield' Cosplay

    Within the anime fandom, there is a joke which we all know well. Plenty of shojo anime has carried on the meme of "Notice Me, Senpai" since it cropped up on the Internet, and it has yet to go away. These days, if you can get your role model to look at you, then you are doing a good job. But for one cosplayer out there, they managed to get none other than Junichi Masuda to notice them and their Pokemon look online.

    And yes, the fan is still alive and well. The shock didn't take them out, and if anything, you can bet Masuda's praise has only made their love for Pokemon even stronger.

    Over on Twitter, the fan LERDC hit up followers to share their latest cosplay based on Pokemon Sword and Shield. The fan said the latest generation title inspired him to pick up cosplay, and his costume was impressive enough to warrant some love from Masuda.

    "AMAZING," the game director wrote, and his all caps speak for themselves. There is no denying that Masuda is a fan of the look, and Pokemon fans were quick to join in with the franchise icon in supporting LERDC.

    Of course, you can see why Masuda's praise would go a long ways. He is a video game designer for Pokemon, but he is best-known for being the franchise's steward. Masuda has been part of Game Freak since 1998 which he helped found with Satoshi Tajiri and Ken Sugimori. The trio are often regarded as the real Pokemon Masters given their influence on the franchise, so it is no small feat earning his praise.

    Clearly, TERDC and his love for Pokemon got through to the creator, and fans are glad to see Masuda engaging with the fandom. As Pokemon prepares to expand its eighth generation with DLC packs and its ongoing anime, it's more than nice to hear from the designer every now and again.

    Which one of Galar's Pokemon would you be willing to cosplay as? Let me know in the comments or hit me up on Twitter @MeganPetersCB to talk all things comics and anime!

    Did you know ComicBook.com has a Pokemon podcast? That's right folks, A Wild Podcast Has Appeared is available every Thursday bringing you the best breakdowns of the week's biggest news from Jim Viscardi, Megan Peters & Christian Hoffer. Catch the newest episode right here or subscribe on iTunes today!

    Disclosure: ComicBook is owned by CBS Interactive, a division of ViacomCBS.

    The new Pokémon game is a dull gig economy simulator

    Pokémon Mystery Dungeon: Rescue Team DX review: The game is pretty. And that's basically it. - The Washington Post

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    Video Game Reviews

    Plenty of games seem simple and welcoming on the surface, only to reveal great depth upon closer inspection. Pokémon Mystery Dungeon: Rescue Team DX is not one of those games.

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    The game has you founding a rescue team to save Pokémon in trouble, or simply to run errands for them — a kind of Pokémon gig economy job.

    Nintendo

    Nintendo

    You receive assignments and travel through dungeons to complete them. Along the way, you solve a mystery about natural disasters wreaking havoc on Pokémon habitats, and whether you, a human-turned-Pokémon, play a role in the calamity.

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    Dungeons have the hypnotic, sleepy quality of being driven down a highway in a warm car. An auto-move feature, which ferries your team through the dungeon, makes the game bearable.

    Nintendo

    Nintendo

    It also exposes a fundamental problem: There's no good reason to explore. Dungeons are dull and repetitive, and the mini map shows where all of the dungeon's loot is.

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    A few hours in, the game starts to feel like an exercise in finding the shortest way from point A to point B.

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    Mystery Dungeon hints at the possibility of depth by giving some Pokémon unique abilities. In one configuration, a Hoppip in my squad allowed my team to heal more quickly when walking in halls — a useful ability when dungeons are just big empty chambers broken up by long hallways.

    Nintendo

    Nintendo

    It complemented the effects of some of my other abilities and items, and suggested a deeper game in which stacks of items and abilities would meaningfully add up, encouraging thoughtful team composition.

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    Unfortunately, these decisions don't feel consequential. At a certain point, the plain fact of mass — you pick up new rescue team members while exploring dungeons — overwhelms any opposition, type advantages be damned.

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    Early in the game, I routed Zapdos with two electric Pokémon and a full squad of misfit F-tier hangers on, despite accidentally confusing one of my strongest teammates mid-fight.

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    My favorite part of the game was inventory management.

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    What a bummer.

    Nintendo

    Monday, March 9, 2020

    Pokémon Mystery Dungeon upstages Modern Warfare in physical sales chart

    Pokémon Mystery Dungeon: Rescue Team DX reigns supreme in the UK physical sales charts, shunting Call of Duty: Modern Warfare from its pride of place (via GamesIndustry.biz).

    It debuted at number one, joining Switch titles like Minecraft, which is in seventh place, Mario Kart 8: Deluxe in eighth place, and Luigi’s Mansion 3 in tenth place. Expectedly, Nintendo shows off its strength with its first-party games, and the Pokémon series is going to be its golden goose in 2020. Pokémon Sword & Shield will be getting The Isle of Armor and The Crown Tundra DLCs, which will offer two new areas and a whole lot of legacy Pokémon. And, though it was off to a shaky start, Pokémon Home generated almost $2 million in user spending in its first week in the wild.

    In short, it’s a good time to be a Pokémon player. Moreover, Pokémon Mystery Dungeon: Rescue Team DX pushed Modern Warfare from pole position, and the shooty-bang-explosion game has now dropped to second place. That’s impressive, given that Rescue Team DX is a platform-exclusive and a remake of two spinoff titles in the Pokémon series (it’s worth bearing in mind that these charts don’t include digital sales data). 

    The last game in the Mystery Dungeon series was Pokémon Super Mystery Dungeon for the Nintendo 3DS, and Rescue Team DX has surpassed that game’s debut sales by almost 40 per cent. In other news, Grand Theft Auto 5 snags third place, then FIFA 20 in fourth place, and Tom Clancy’s The Division 2 in fifth place. the business simulation Two Point Hospital has fallen from second place to sixth place with a 69 per cent decrease in sales week-on-week. March will be picking up the pace towards the end of the month, with Ori and the Will of the Wisps on March 11, and Animal Crossing: New Horizons and Doom Eternal on March 20. 

    Pokémon Mystery Dungeon: Rescue Team DX is out now on Nintendo Switch.  

    Pokemon Mystery Dungeon DX invitation: How to get one and enter the Mystery House

    Chances are that if you're looking for a Pokemon Mystery Dungeon DX invitation, then you've found the Mystery House once already. Or you've bought an invitation from the Kecleon Shop with no idea what it's for. This is a new feature added to Pokemon Mystery Dungeon Rescue Team DX so even if you played the original, this will be new to you. We've got a complete explainer on how to get a Pokemon Mystery Dungeon DX invitation and how to access the Mystery House right here.

    How to get a Pokemon Mystery Dungeon DX invitation

    Pokemon Mystery Dungeon DX invitation

    (Image credit: Nintendo)

    If you've stumbled upon the Mystery House but not found a Pokemon Mystery Dungeon DX invitation yet, let us help. You're going to need some coin though because the invitation can exclusively be found in the Kecleon Shop.

    Visit the green Kecleon in the town square and peruse its wares. If you're lucky, he'll be selling an invitation for 1,000 coins. This is the only way to obtain one so if he's not got an invitation up for grabs, venture off and complete a dungeon then return the next day to check again.

    How to find the Pokemon Mystery Dungeon DX Mystery House

    Pokemon Mystery Dungeon DX invitation

    (Image credit: Nintendo)

    So you've got your hands on an invitation, but where can you find the Mystery House to use it? Unfortunately, it's quite random. The Mystery House can be a random floor in any dungeon, although from personal experience, it tends to be found later on in the dungeon when you're just a few floors from the end.

    When you use the invitation on the door, what you'll find inside can vary. Typically, there'll be some items for you to pick up – often some Max Elixirs and Reviver Seeds – along with some friendly Pokemon. These Pokemon cannot be found elsewhere in the current dungeon, but will often share similar typings. All of them will want to join your adventure, so Mystery Houses are a great way to flesh out your camps.

    If it turns out there's a method to finding Mystery Houses in Pokemon Mystery Dungeon DX, we'll be sure to update this guide. Until then, make sure you're carrying at least one invitation through every dungeon and cross your fingers you find one!